Overwatch

Overwatch: Season 2 Time Bank Changes

Written by Caowl

If you watched Blizzard’s latest developer update, then you know that they’ve got a lot of changes planned for Competetive Play in Season 2.  These changes can be found in my latest post, but here are a few more details about the adjustments that Blizzard is making to Overwatch’s game modes – specifically regarding how their updated “time bank” system will work.

Here’s a quick overview of how the time bank system works:

  • If a competitive match is tied after both teams have played one round attacking and one defending, the time bank system will initiate a new attack/defend rotation, giving teams a chance to break the tie.
  • The amount of time that each team will have for their second round on attack depends on how much time was left on the clock at the end of the previous round.

With the removal of Sudden Death, matches can now result in a draw (with both teams gaining a small amount of Competitive Points, but no adjustments made to Skill Rating). As a result, we’re looking to adapt the time bank system we’ve been using in Competitive Play for our Assault maps in Season 1 and adding it to both our Escort and Assault/Escort hybrid maps in Season 2. We’ve also made some refinements to the system as a whole, with the goal of keeping match draws as rare as possible.

– Blizzard

Here’s how the system will work for each game mode:

Escort Maps (Dorado, Route 66, and Watchpoint: Gibraltar):

  • In cases where both teams end a rotation having played on both attack and defend, and both teams have escorted the payload to the final objective, we examine their remaining time:
    • If both Team A and Team B have at least 60 seconds of time remaining, then a new rotation begins with both teams playing a round on attack with their remaining time.
    • If either team or both teams have less than 60 seconds remaining, then the team with the least remaining time is granted additional time to bring their new total to 60 seconds. The other team receives the same amount of added time. A new rotation then begins with both teams playing a round on attack with their remaining time.
  • Whenever a new map rotation starts and both teams are going to play, then the team with the least time remaining starts the next rotation on attack.
  • For the second and additional rotations, no bonus time is added when the payload reaches a checkpoint.

Assault Maps (Hanamura, Temple of Anubis, and Volskaya Industries):

  • In cases where both teams end a rotation having played on both attack and defend with the scored tied, we examine their remaining time:
    • If both Team A and Team B have 0 remaining time, then the match results in a DRAW.
    • If both Team A and Team B have at least 60 seconds of time remaining, then a new rotation begins with both teams playing a round on attack with their remaining time.
    • If Team A has less than 60 seconds of time but greater than 0 seconds, and Team B has at least 60 seconds of time, then a new rotation begins. Team A is granted additional time to increase their remaining time to 60 seconds, and Team B is also granted the same amount of additional time to their bank.
    • If Team A has 0 remaining time, and team B has at least 60 seconds of time, then team B plays a final round on attack with their remaining time. If Team B can take the first map objective during their remaining time, they win. If they do not, the match results in a DRAW.
    • If both Team A and Team B have less than 60 seconds of time remaining, then a new rotation begins, but it is the final rotation for both teams—even in the rare case a team could take both map objectives in less than a minute. The team with the smallest amount of remaining time is granted additional time to increase their remaining time to 60 seconds, and the other team is also granted the same amount of additional time.
  • Whenever a new map rotation starts and both teams are going to play, then the team with the least time remaining starts the next rotation on attack.
  • When a team on attack takes the first map objective, they now receive 4 minutes of additional time during the first team rotation and 30 seconds during subsequent rotations.

Assault/Escort Maps (Hollywood, King’s Row, and Numbani):

  • In cases where both teams end a rotation having played on both attack and defend and neither team took the first map objective, then the match results in a DRAW.
    • In cases where both teams end a rotation having played on both attack and defend, and both teams have escorted the payload to the final objective, we examine their remaining time:
    • If both Team A and Team B have 0 remaining time, then the match results in a DRAW.
    • If both Team A and Team B have at least 60 seconds of time remaining, then a new rotation begins with both teams playing a round on attack with their remaining time.
    • If Team A has less than 60 seconds of time but greater than 0 seconds, and Team B has at least 60 seconds of time, then a new rotation begins. Team A is granted additional time to increase their remaining time to 60 seconds, and Team B is also granted the same amount of additional time to their bank.
    • If Team A has 0 remaining time, and team B has at least 60 seconds of time, then team B plays a final round on attack with their remaining time. If Team B can take the first map objective during their remaining time, they win. If they do not, the match results in a DRAW.
    • If both Team A and Team B have less than 60 seconds of time remaining, then a new rotation begins, but it is the final rotation for both teams—even in the rare case a team could take both map objectives in less than a minute. The team with the smallest amount of remaining time is granted additional time to increase their remaining time to 60 seconds, and the other team is also granted the same amount of additional time.
  • Whenever a new map rotation starts and both teams are going to play, then the team with the least time remaining starts the next rotation on attack.
  • For the second and additional rotations, no bonus time is added when a team takes the first map objective or the payload reaches a checkpoint.

About the author

Caowl

My name's Jenny and I'm a 20 year old youtuber/streamer from Sweden. When I'm not in front of my computer gaming (which to be honest is 90% of my life) I do portrait photography and horse riding. I'm a quick learner and I have a lot of different hobbies and interests that I'm fairly good at which makes it hard for me to decide what to do with my only life on this earth.